Abstract
Travel is one of the most important tasks in virtual reality (VR) experiences. Paradoxically, the most popular travel techniques in virtual reality games are known to be more likely to cause cybersickness than some of the less popular travel techniques. Recently, at least one VR gaming company shared quantitative data on this issue. In an attempt to explain this data, this work argues that steering techniques might result in stronger immersion, better physical ergonomics, and more pleasure than offered by teleportation techniques. Furthermore, trends are identified that might reduce the preference for steering techniques in the future. The presented discussion of current and future preferences for steering techniques in VR games might help to better understand and design for the needs of VR players.
Originalsprog | Engelsk |
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Titel | Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : Volume 1: GRAPP |
Redaktører | Kadi Bouatouch, A. Augusto Sousa, Jose Braz |
Antal sider | 6 |
Vol/bind | 1 |
Forlag | SCITEPRESS Digital Library |
Publikationsdato | 2020 |
Sider | 341-346 |
ISBN (Elektronisk) | 978-989-758-402-2 |
DOI | |
Status | Udgivet - 2020 |
Begivenhed | 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020 - Valletta, Malta Varighed: 27 feb. 2020 → 29 feb. 2020 |
Konference
Konference | 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020 |
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Land/Område | Malta |
By | Valletta |
Periode | 27/02/2020 → 29/02/2020 |
Sponsor | Institute for Systems and Technologies of Information, Control and Communication (INSTICC) |