TY - GEN
T1 - On the role of temporary storage in interactive evolution
AU - Dahlstedt, Palle
PY - 2009
Y1 - 2009
N2 - In typical implementations of interactive evolution of aesthetic material, population size and generation count are limited due to the time-consuming manual evaluation process. We show how a simple device can help to compensate for this, and help to enhance the functionality of interactive evolution. A temporary storage, defined as a number of easily accessed memory locations for evolved objects, adjacent to the evolving population, can be regarded as a non-evolving extension of the population. If sufficiently integrated into the workflow, it provides compensation for limited genetic diversity, an analogy to elitism selection, and means to escape from stagnation of progress through backtracking and reintroduction of previous genomes. If used in a structured way, it can also help the user form a cognitive map of the search space, and use this map to perform a structured, hierarchical exploration. The discussion is based on experiences from a series of implementations of interactive evolution of music and sound, but should be relevant also for other forms of artistic material.
AB - In typical implementations of interactive evolution of aesthetic material, population size and generation count are limited due to the time-consuming manual evaluation process. We show how a simple device can help to compensate for this, and help to enhance the functionality of interactive evolution. A temporary storage, defined as a number of easily accessed memory locations for evolved objects, adjacent to the evolving population, can be regarded as a non-evolving extension of the population. If sufficiently integrated into the workflow, it provides compensation for limited genetic diversity, an analogy to elitism selection, and means to escape from stagnation of progress through backtracking and reintroduction of previous genomes. If used in a structured way, it can also help the user form a cognitive map of the search space, and use this map to perform a structured, hierarchical exploration. The discussion is based on experiences from a series of implementations of interactive evolution of music and sound, but should be relevant also for other forms of artistic material.
KW - Aesthetic Selection
KW - Cognitive Maps
KW - Interactive Evolution
KW - Temporary Storage
KW - Workflow
UR - http://www.scopus.com/inward/record.url?scp=67650667759&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-01129-0_54
DO - 10.1007/978-3-642-01129-0_54
M3 - Article in proceeding
AN - SCOPUS:67650667759
SN - 3642011284
SN - 9783642011283
VL - 5484 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 478
EP - 487
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -