Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity

Kristian Brøndum Kristiansen, Liisa Irene Hänninen, Patricia Núñez Gómez, Christian Byrge, Chaoying Tang, Sandra Dingli, Shirley Pulis Xerxen

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

33 Downloads (Pure)

Fingeraftryk Dyk ned i forskningsemnerne om 'Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity'. Sammen danner de et unikt fingeraftryk.

Samfundsvidenskab