Abstract
Computer programming courses are considered difficult. They can be made more engaging for students by incorporating game elements in a process known as gamification. In order to make it easier to facilitate this process in practice, several European universities collaborated in a joint project aimed at developing a framework for application of gamification to programming education. The framework includes the specification of the gamification scheme and the exercise definition format, an open source toolkit for preparing the gamified exercises and an interactive learning environment to present them to the students, and, last but not least, an open source collection of gamified programming exercises. In this paper, we present a work-in-progress on the last element, describing the current contents of the collection and planned directions for its extension.
Originalsprog | Engelsk |
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Tidsskrift | Proceedings of the Information Systems Education Conference, ISECON |
Vol/bind | 2021-October |
Sider (fra-til) | 120-123 |
Antal sider | 4 |
ISSN | 2167-1435 |
Status | Udgivet - 2021 |
Begivenhed | 37th Information Systems Education Conference, ISECON 2021 - Virtual, Online Varighed: 9 okt. 2021 → 9 okt. 2021 |
Konference
Konference | 37th Information Systems Education Conference, ISECON 2021 |
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By | Virtual, Online |
Periode | 09/10/2021 → 09/10/2021 |
Bibliografisk note
Publisher Copyright:© 2021 Proceedings of the Information Systems Education Conference, ISECON. All rights reserved.