Outline of an Industry 4.0 Awareness Game

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

Resumé

The introduction of Industry 4.0 brought a demand outside the academic world for understanding the Industry 4.0 principles and how they will influence the industry and education domain. Aalborg University has developed an Industry 4.0 Awareness Game to address the new paradigm and rapidly emerging technologies. The game is based on the Aalborg University learning factory, AAU Smart Production Lab. The game is an introduction to Industry 4.0 where the participants gain knowledge about the driving technologies and new qualifications. The scope of the game is to provide a platform where the participants will produce the right product at the right time. The participants, who are non-experts and may have different educational backgrounds were divided into six roles/departments: Operator, Production Managers, Logistics, Circular Economy, Service Technician, and Game Observer. Role cards, given to each group, at the beginning of the game, stating the responsible areas and the task descriptions. By introducing new Industry 4.0 technologies, by a deck of game cards, continually in the game, e.g., collaborate robots, data mining, analysis tools, and reconfiguring manufacturing systems, the participants gain first-hand experience on how these technologies influence the production but also on the impact of needed qualifications and management of the production. The game cards may introduce disruptions, e.g., errors of process or conveyors, to create awareness of a weakness in the production and how vital adaptability is in the production. The game received favorable reviews from both participants from the industry and the education domain. Through the experience in the AAU Smart Production lab, the participants gain an understanding of the complexity of a holistic approach. They gain awareness and get inspired on the various ways that different technologies may be integrated and create impact across several traditional functions. As main outcome of this game we highlight the need for an interdisciplinary approach for utilizing Industry 4.0 technologies.
OriginalsprogEngelsk
TidsskriftProcedia Manufacturing
Vol/bind31
Udgave nummer2019
Sider (fra-til)309-3015
Antal sider6
ISSN2351-9789
DOI
StatusUdgivet - 23 apr. 2019
Begivenhed9th Conference on learning factories 2019 - Technische Unversität Braunschweig, Braunschweig, Tyskland
Varighed: 26 mar. 201928 jun. 2019
https://www.clf-2019.de/

Konference

Konference9th Conference on learning factories 2019
LokationTechnische Unversität Braunschweig
LandTyskland
ByBraunschweig
Periode26/03/201928/06/2019
Internetadresse

Fingerprint

Industry
Education
Conveyors
Data mining
Industrial plants
Logistics
Managers
Robots

Emneord

  • Smart Production Lab
  • Learning Factory
  • Learning Game
  • Game-based Learning
  • Industry 4.0

Citer dette

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title = "Outline of an Industry 4.0 Awareness Game",
abstract = "The introduction of Industry 4.0 brought a demand outside the academic world for understanding the Industry 4.0 principles and how they will influence the industry and education domain. Aalborg University has developed an Industry 4.0 Awareness Game to address the new paradigm and rapidly emerging technologies. The game is based on the Aalborg University learning factory, AAU Smart Production Lab. The game is an introduction to Industry 4.0 where the participants gain knowledge about the driving technologies and new qualifications. The scope of the game is to provide a platform where the participants will produce the right product at the right time. The participants, who are non-experts and may have different educational backgrounds were divided into six roles/departments: Operator, Production Managers, Logistics, Circular Economy, Service Technician, and Game Observer. Role cards, given to each group, at the beginning of the game, stating the responsible areas and the task descriptions. By introducing new Industry 4.0 technologies, by a deck of game cards, continually in the game, e.g., collaborate robots, data mining, analysis tools, and reconfiguring manufacturing systems, the participants gain first-hand experience on how these technologies influence the production but also on the impact of needed qualifications and management of the production. The game cards may introduce disruptions, e.g., errors of process or conveyors, to create awareness of a weakness in the production and how vital adaptability is in the production. The game received favorable reviews from both participants from the industry and the education domain. Through the experience in the AAU Smart Production lab, the participants gain an understanding of the complexity of a holistic approach. They gain awareness and get inspired on the various ways that different technologies may be integrated and create impact across several traditional functions. As main outcome of this game we highlight the need for an interdisciplinary approach for utilizing Industry 4.0 technologies.",
keywords = "Smart Production Lab, Learning Factory, Learning Game, Game-based Learning, Industry 4.0",
author = "Mortensen, {Steffen Tram} and Ole Madsen and Nygaard, {Kelvin Kolds{\o}}",
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month = "4",
day = "23",
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language = "English",
volume = "31",
pages = "309--3015",
journal = "Procedia Manufacturing",
issn = "2351-9789",
publisher = "Elsevier",
number = "2019",

}

Outline of an Industry 4.0 Awareness Game. / Mortensen, Steffen Tram; Madsen, Ole; Nygaard, Kelvin Koldsø.

I: Procedia Manufacturing, Bind 31, Nr. 2019, 23.04.2019, s. 309-3015.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

TY - GEN

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