Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.

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Abstract

In light of COVID-19, we created a novel simulation game, to explain exponential growth in disease spread. The simulation game is an open educational ressource (OER) for children to reflect on how test and isolation can be applied to stop contagious diseases. The game was reviewed in three classrooms (P3-P5) by a primary school teacher to pilot the applicability of the game in an educational setting. Based on qualitative feedback from pupils, we developed accompanying exercise sheets and website in close collaboration with the teacher.
OriginalsprogEngelsk
Titel2021 International Conference on Advanced Learning Technologies (ICALT)
RedaktørerMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
Antal sider3
ForlagIEEE Computer Society Press
Publikationsdato2 aug. 2021
Sider231-233
ISBN (Trykt)978-1-6654-3116-3
ISBN (Elektronisk)9781665441063
DOI
StatusUdgivet - 2 aug. 2021
Begivenhedhe 21th IEEE International Conference on Advanced Learning Technologies (ICALT 2021) - Online
Varighed: 12 jul. 202115 jul. 2021

Konference

Konferencehe 21th IEEE International Conference on Advanced Learning Technologies (ICALT 2021)
LokationOnline
Periode12/07/202115/07/2021
NavnInternational Conference on Advanced Learning Technologies (ICALT)
ISSN2161-377X

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