TY - GEN
T1 - Participatory Design with Dyslectics
T2 - International Conference on Interactive Mobile Communication, Technologies and Learning
AU - Vangeli, Panagiota
AU - Stage, Jan
N1 - ORCID iD: 0000-0003-1283-7169
PY - 2017/12/1
Y1 - 2017/12/1
N2 - Participatory Design has been used successfully in many projects but the question is how participatory design works with people with a cognitive disorder like dyslexia. In this study, we analyzed observations of participatory design sessions with dyslectic participants for developing designs of a reading software application by applying two participatory design methods: the IDEAS and CI methods. Furthermore, we conducted online surveys to gather information on dyslectics participants’ and their special-education teachers’ opinion regarding the participatory design process, methods and final designs. The results indicate that participatory design works effectively with dyslectic people provided the participation of Proxy Users to represent dyslectics, when it is necessary, the participation of an experienced on dyslexia facilitator who has the knowledge to address incidents caused due to dyslexia, and a proper allocation of the groups in proportion to the required tasks to prevent biases.
AB - Participatory Design has been used successfully in many projects but the question is how participatory design works with people with a cognitive disorder like dyslexia. In this study, we analyzed observations of participatory design sessions with dyslectic participants for developing designs of a reading software application by applying two participatory design methods: the IDEAS and CI methods. Furthermore, we conducted online surveys to gather information on dyslectics participants’ and their special-education teachers’ opinion regarding the participatory design process, methods and final designs. The results indicate that participatory design works effectively with dyslectic people provided the participation of Proxy Users to represent dyslectics, when it is necessary, the participation of an experienced on dyslexia facilitator who has the knowledge to address incidents caused due to dyslexia, and a proper allocation of the groups in proportion to the required tasks to prevent biases.
KW - Design Techniques; Cooperative design; Participatory Design; Participatory Design (PD) methods; Dyslexia; Interactive Design; Cooperative Inquiry method; IDEAS method; Grounded Theory;
UR - http://www.scopus.com/inward/record.url?scp=85042557457&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-75175-7_33
DO - 10.1007/978-3-319-75175-7_33
M3 - Article in proceeding
AN - SCOPUS:85042557457
SN - 978-3-319-75174-0
T3 - Advances in Intelligent Systems and Computing
SP - 317
EP - 330
BT - Interactive Mobile Communication Technologies and Learning
A2 - Auer, Michael E.
A2 - Tsiatsos, Thrasyvoulos
PB - Springer
Y2 - 30 November 2017 through 1 December 2017
ER -