Open Science (OS), Citizen Science (CS) and Open Innovation (OI) are exponentially transitioning towards the mainstream and have wide-ranging implications on research, innovation and education. This paper presents a state-of-the-art analysis on the implications of OS/CS/OI on learning activities, in view of improving the design of future learning activities with an OS/CS/OI dimension. It was found that OS/CS/OI can be incorporated into learning activities by using OS/CS/OI tools and resources, incorporating open participation and collaboration, training OS and OI soft and technical skills, generating open access activity outputs, and making the activity as an open educational resource. In addition, OS/CS/OI complement several types of learning goals and approaches, such as those of project-based learning, inquiry-based learning, collaborative learning and blended learning. OS/CS/OI can provide an authentic science/innovation experience with easy access to tools and resources, and at little to no financial cost. Possible challenges to consider include learning goal trade-offs, trade-offs between research outputs and learning outcomes, maintaining participant commitment and interest, technological challenges, and lack of available pedagogical information. Overall, it is clear that OS/CS/OI has a transformative impact on learning activities and their design. This paper is a useful resource for organisers of OS/CS/OI learning activities.
|Konference||15th EUROPEAN CONFERENCE ON TECHNOLOGY-ENHANCED LEARNING: ADDRESSING GLOBAL CHALLENGES AND QUALITY EDUCATION|
|Periode||14/09/2020 → 18/09/2020|
|Navn||Lecture Notes in Computer Science|