Pixel reprojection of 360 degree renderings for small parallax effects

Joakim Bruslund Haurum*, Christian Nygaard Daugbjerg, Péter Rohoska, Andrea Lucena Coifman, Anne Juhler Hansen, Martin Kraus

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

By using 360° renderings, it is possible to create virtual reality experiences without having to render potentially complex 3D geometry with complex shading for every frame. Applying pixel reprojection to the 360° renderings can enable 3D movement of the user, which introduces motion parallax effects. The proposed pixel reprojection method employs nine camera views that are used to reconstruct an output from an arbitrary camera position within the space between the nine cameras. Each of the nine camera is supplied with a unique 360° rendering, generated from the position of the camera. Thereafter no 3D geometry is needed. Two variations of the algorithm are proposed. Evaluation of the two variations showed that only considering the four closest cameras resulted in a shorter render time, but also more visible errors in the reprojected image, when compared to considering all nine cameras.

OriginalsprogEngelsk
TitelAugmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I
Antal sider10
ForlagSpringer
Publikationsdato2017
Sider253-262
ISBN (Trykt)978-3-319-60921-8
ISBN (Elektronisk)978-3-319-60922-5
DOI
StatusUdgivet - 2017
Begivenhed4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2017 - Ugento, Italien
Varighed: 12 jun. 201715 jun. 2017

Konference

Konference4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2017
Land/OmrådeItalien
ByUgento
Periode12/06/201715/06/2017
NavnLecture Notes in Computer Science
Vol/bind10324 LNCS
ISSN0302-9743

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