Virtual reality (VR) is being used more and more as a way to easily visualize and share ideas, as well as a step in product designing. The initial study presented in this paper is part of a project for getting the general public involved in the design of new busses for Northern Jutland in Denmark, by using VR visualization. An important part of VR visualizations is the correct understanding of scale. Studies show that the perception of scale in VR undergoes compression compared to the real world. In this paper we test how additional visual cues, transitional environments and tactile augmentation in a VR environment can help with the perception of scale. We show that familiar visual cues can help with the perception of scale, but do not remove the compression of perception. We can further mitigate the problem by introducing transitional environments and tactile augmentation, but transitional environments provide a better perception of scale than tactile augmentation.
|Konference||22nd International Conference on Human Computer Interaction|
|Periode||19/07/2020 → 24/07/2020|
|Navn||Communications in Computer and Information Science|