Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming

Bidragets oversatte titel: Privathed og det sammenknyttede samfund: privatheds use cases i indkøb, tilknyttede biler og spil

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskning

Resumé

The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.
OriginalsprogEngelsk
Publikationsdato2018
Antal sider7
StatusUdgivet - 2018
BegivenhedWireless World Research Forum 38: "5G – Enabling the Connected Society " - HSINCHU , HSINCHU , Taiwan
Varighed: 28 mar. 201730 mar. 2017
http://WWRF.ch

Konference

KonferenceWireless World Research Forum 38
LokationHSINCHU
LandTaiwan
ByHSINCHU
Periode28/03/201730/03/2017
Internetadresse

Bibliografisk note

publikationen er uploaded til WWRF's hjemmeside og er de første 6 måneder på et lukket område

Emneord

  • 5G
  • connected Society
  • IoT
  • privacy
  • privacy use case

Citer dette

Sørensen, L. T., Khajuria, S., & Skouby, K. E. (2018). Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming. Afhandling præsenteret på Wireless World Research Forum 38, HSINCHU , Taiwan.
Sørensen, Lene Tolstrup ; Khajuria, Samant ; Skouby, Knud Erik. / Privacy and the Connected Society : Privacy Use Cases in Retail, Connected Cars and Gaming. Afhandling præsenteret på Wireless World Research Forum 38, HSINCHU , Taiwan.7 s.
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abstract = "The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.",
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author = "S{\o}rensen, {Lene Tolstrup} and Samant Khajuria and Skouby, {Knud Erik}",
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Sørensen, LT, Khajuria, S & Skouby, KE 2018, 'Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming', Paper fremlagt ved Wireless World Research Forum 38, HSINCHU , Taiwan, 28/03/2017 - 30/03/2017.

Privacy and the Connected Society : Privacy Use Cases in Retail, Connected Cars and Gaming. / Sørensen, Lene Tolstrup; Khajuria, Samant; Skouby, Knud Erik.

2018. Afhandling præsenteret på Wireless World Research Forum 38, HSINCHU , Taiwan.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskning

TY - CONF

T1 - Privacy and the Connected Society

T2 - Privacy Use Cases in Retail, Connected Cars and Gaming

AU - Sørensen, Lene Tolstrup

AU - Khajuria, Samant

AU - Skouby, Knud Erik

N1 - publikationen er uploaded til WWRF's hjemmeside og er de første 6 måneder på et lukket område

PY - 2018

Y1 - 2018

N2 - The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.

AB - The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.

KW - 5G

KW - connected Society

KW - IoT

KW - privacy

KW - privacy use case

UR - http://www.wwrf38.ch/tl_files/Themes/wwrf38/Docs/Programme_march24.pdf

M3 - Paper without publisher/journal

ER -

Sørensen LT, Khajuria S, Skouby KE. Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming. 2018. Afhandling præsenteret på Wireless World Research Forum 38, HSINCHU , Taiwan.