Problematisk gaming og angst

Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

Resumé

Playing digital games, also known as gaming, is a pervasive phenomenon of modern life, especially for children and youngsters . Although gaming must be regarded as a typical activity for these age groups, research also shows that gaming in some cases may be associated with internalizing and externalizing difficulties, particularly when gaming becomes problematic . The present review addresses some of the basic questions regarding gaming, such as why do young people play digital games, and what defines problematic gaming . The review then examines some of the empirical evidence concerning the association between problematic gaming and anxiety . Fi- nally, some practical recommendations for youth mental health professionals are provided .
OriginalsprogDansk
TidsskriftPædagogisk Psykologisk Tidsskrift
Vol/bind55
Udgave nummer1
Sider (fra-til)101-111
ISSN1903-0002
StatusUdgivet - 2018

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health professionals
age group
mental health
anxiety
evidence

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Problematisk gaming og angst. / Bender, Patrick K.

I: Pædagogisk Psykologisk Tidsskrift, Bind 55, Nr. 1, 2018, s. 101-111.

Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

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