Abstract
Playing digital games, also known as gaming, is a pervasive phenomenon of modern life, especially for children and youngsters . Although gaming must be regarded as a typical activity for these age groups, research also shows that gaming in some cases may be associated with internalizing and externalizing difficulties, particularly when gaming becomes problematic . The present review addresses some of the basic questions regarding gaming, such as why do young people play digital games, and what defines problematic gaming . The review then examines some of the empirical evidence concerning the association between problematic gaming and anxiety . Fi- nally, some practical recommendations for youth mental health professionals are provided .
Bidragets oversatte titel | Problematic gaming and anxiety |
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Originalsprog | Dansk |
Tidsskrift | Pædagogisk Psykologisk Tidsskrift |
Vol/bind | 55 |
Udgave nummer | 1 |
Sider (fra-til) | 101-111 |
ISSN | 1903-0002 |
Status | Udgivet - 2018 |