Procedurally Generated Self Overlapping Mazes in Virtual Reality

Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

A current research topic within virtual reality is to allow the
user to move by natural walking in a virtual environment that exceeds the
size of the tracking area. Multiple approaches to overlapping architecture
dealing with this issue already exist, but they are either custom made
for a specific tracking area size or require a tracking area too large to
work efficiently for personal use. This paper proposes a method to make
scalable overlapping architecture by procedural generation of tile-based
mazes that seamlessly teleport the user using portals. We evaluated how
the tile size of the overlapping maze affects the user’s spatial awareness
of their physical position. 23 participants of Aalborg University students
completed the Spatial Awareness Task of finding a tile that overlapped
with their starting tile in a 33, 44, and 55 tile maze. Between condition
33 and 55, and condition 44 and 55, participants were more
confused in the 55 tile maze compared to 33 (p = .0015) and 44 (p
= .0295) tile mazes.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019
ForlagSpringer
Publikationsdato2020
StatusUdgivet - 2020
Begivenhed8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019
Konferencens nummer: 8
http://artsit.org

Konference

Konference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nummer8
LokationAalborg University
LandDanmark
ByAalborg
Periode06/11/201908/11/2019
Internetadresse

Fingerprint

Tile
Virtual reality

Citer dette

Koltai, B. G., Elkjær Husted, J., Vangsted, R., Noes Mikkelsen, T., & Kraus, M. (2020). Procedurally Generated Self Overlapping Mazes in Virtual Reality. I Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019 Springer.
Koltai, Balázs Gyula ; Elkjær Husted, Jakob ; Vangsted, Ronny ; Noes Mikkelsen, Thomas ; Kraus, Martin. / Procedurally Generated Self Overlapping Mazes in Virtual Reality. Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019. Springer, 2020.
@inproceedings{a3b6104df64c415aabca4ecf8eee4ffc,
title = "Procedurally Generated Self Overlapping Mazes in Virtual Reality",
abstract = "A current research topic within virtual reality is to allow theuser to move by natural walking in a virtual environment that exceeds thesize of the tracking area. Multiple approaches to overlapping architecturedealing with this issue already exist, but they are either custom madefor a specific tracking area size or require a tracking area too large towork efficiently for personal use. This paper proposes a method to makescalable overlapping architecture by procedural generation of tile-basedmazes that seamlessly teleport the user using portals. We evaluated howthe tile size of the overlapping maze affects the user’s spatial awarenessof their physical position. 23 participants of Aalborg University studentscompleted the Spatial Awareness Task of finding a tile that overlappedwith their starting tile in a 33, 44, and 55 tile maze. Between condition33 and 55, and condition 44 and 55, participants were moreconfused in the 55 tile maze compared to 33 (p = .0015) and 44 (p= .0295) tile mazes.",
keywords = "Virtual reality, Overlapping architecture, Procedurally generated content, Locomotion in VR, Natural walking, Mazes, Spatial cognition",
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Koltai, BG, Elkjær Husted, J, Vangsted, R, Noes Mikkelsen, T & Kraus, M 2020, Procedurally Generated Self Overlapping Mazes in Virtual Reality. i Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019. Springer, 8th EAI International Conference: ArtsIT, Interactivity & Game Creation, Aalborg, Danmark, 06/11/2019.

Procedurally Generated Self Overlapping Mazes in Virtual Reality. / Koltai, Balázs Gyula; Elkjær Husted, Jakob; Vangsted, Ronny; Noes Mikkelsen, Thomas; Kraus, Martin.

Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019. Springer, 2020.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - Procedurally Generated Self Overlapping Mazes in Virtual Reality

AU - Koltai, Balázs Gyula

AU - Elkjær Husted, Jakob

AU - Vangsted, Ronny

AU - Noes Mikkelsen, Thomas

AU - Kraus, Martin

PY - 2020

Y1 - 2020

N2 - A current research topic within virtual reality is to allow theuser to move by natural walking in a virtual environment that exceeds thesize of the tracking area. Multiple approaches to overlapping architecturedealing with this issue already exist, but they are either custom madefor a specific tracking area size or require a tracking area too large towork efficiently for personal use. This paper proposes a method to makescalable overlapping architecture by procedural generation of tile-basedmazes that seamlessly teleport the user using portals. We evaluated howthe tile size of the overlapping maze affects the user’s spatial awarenessof their physical position. 23 participants of Aalborg University studentscompleted the Spatial Awareness Task of finding a tile that overlappedwith their starting tile in a 33, 44, and 55 tile maze. Between condition33 and 55, and condition 44 and 55, participants were moreconfused in the 55 tile maze compared to 33 (p = .0015) and 44 (p= .0295) tile mazes.

AB - A current research topic within virtual reality is to allow theuser to move by natural walking in a virtual environment that exceeds thesize of the tracking area. Multiple approaches to overlapping architecturedealing with this issue already exist, but they are either custom madefor a specific tracking area size or require a tracking area too large towork efficiently for personal use. This paper proposes a method to makescalable overlapping architecture by procedural generation of tile-basedmazes that seamlessly teleport the user using portals. We evaluated howthe tile size of the overlapping maze affects the user’s spatial awarenessof their physical position. 23 participants of Aalborg University studentscompleted the Spatial Awareness Task of finding a tile that overlappedwith their starting tile in a 33, 44, and 55 tile maze. Between condition33 and 55, and condition 44 and 55, participants were moreconfused in the 55 tile maze compared to 33 (p = .0015) and 44 (p= .0295) tile mazes.

KW - Virtual reality

KW - Overlapping architecture

KW - Procedurally generated content

KW - Locomotion in VR

KW - Natural walking

KW - Mazes

KW - Spatial cognition

M3 - Article in proceeding

BT - Interactivity, Game Creation, Design, Learning, and Innovation

PB - Springer

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Koltai BG, Elkjær Husted J, Vangsted R, Noes Mikkelsen T, Kraus M. Procedurally Generated Self Overlapping Mazes in Virtual Reality. I Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019. Springer. 2020