Project Aporia: An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario

S. H Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

9 Citationer (Scopus)

Resumé

The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental storytelling. This paper reports an experimental study which examines the understanding of a pre-written story which is mediated without the use of characters, dialogue, or words and only through the environment in the prototypical game 'Aporia'. The evaluation of the story construction in Aporia analyses and quantifies written open-ended answers and compares them to the pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative. © 2012 Springer-Verlag Berlin Heidelberg.
OriginalsprogEngelsk
TitelInteractive Storytelling : 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings
Antal sider6
Vol/bind7648
Udgivelses stedBerlin
ForlagSpringer
Publikationsdato2012
Sider96-101
ISBN (Trykt)978-3-642-34850-1
ISBN (Elektronisk)978-3-642-34851-8
DOI
StatusUdgivet - 2012
BegivenhedInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spanien
Varighed: 12 nov. 201215 nov. 2012

Konference

KonferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
LandSpanien
BySan Sebastián
Periode12/11/201215/11/2012
NavnLecture Notes in Computer Science
ISSN0302-9743

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scenario
narrative
computer game
Berlin
genre
dialogue
evaluation

Citer dette

Bevensee, S. H., Boisen, K. A. D., Olsen, M. P., Schoenau-Fog, H., & Bruni, L. E. (2012). Project Aporia: An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. I Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings (Bind 7648, s. 96-101). Berlin: Springer. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-642-34851-8_9
Bevensee, S. H ; Boisen, Kasper Alexander Dahlsgaard ; Olsen, Mikael Peter ; Schoenau-Fog, Henrik ; Bruni, Luis Emilio. / Project Aporia : An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. Bind 7648 Berlin : Springer, 2012. s. 96-101 (Lecture Notes in Computer Science).
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abstract = "The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental storytelling. This paper reports an experimental study which examines the understanding of a pre-written story which is mediated without the use of characters, dialogue, or words and only through the environment in the prototypical game 'Aporia'. The evaluation of the story construction in Aporia analyses and quantifies written open-ended answers and compares them to the pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative. {\circledC} 2012 Springer-Verlag Berlin Heidelberg.",
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Bevensee, SH, Boisen, KAD, Olsen, MP, Schoenau-Fog, H & Bruni, LE 2012, Project Aporia: An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. i Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. bind 7648, Springer, Berlin, Lecture Notes in Computer Science, s. 96-101, San Sebastián, Spanien, 12/11/2012. https://doi.org/10.1007/978-3-642-34851-8_9

Project Aporia : An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. / Bevensee, S. H; Boisen, Kasper Alexander Dahlsgaard; Olsen, Mikael Peter; Schoenau-Fog, Henrik; Bruni, Luis Emilio.

Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. Bind 7648 Berlin : Springer, 2012. s. 96-101 (Lecture Notes in Computer Science).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Bevensee SH, Boisen KAD, Olsen MP, Schoenau-Fog H, Bruni LE. Project Aporia: An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. I Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. Bind 7648. Berlin: Springer. 2012. s. 96-101. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-34851-8_9