Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

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Resumé

The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
OriginalsprogEngelsk
TitelIADIS International Conference Interfaces and Human Computer Interaction
Antal sider9
ForlagInternational Association for Development, IADIS
Publikationsdato22 jul. 2013
Sider45-53
StatusUdgivet - 22 jul. 2013
BegivenhedInternational Conference Interfaces and Human Computer Interaction - Prag, Tjekkiet
Varighed: 22 jun. 201324 jun. 2013
http://www.iadisportal.org/ihci2013

Konference

KonferenceInternational Conference Interfaces and Human Computer Interaction
LandTjekkiet
ByPrag
Periode22/06/201324/06/2013
Internetadresse

Fingerprint

Biometrics
Acoustic waves
Feedback
Electromyography

Emneord

  • Psychophysiology
  • adaptive gameplay
  • affective sound
  • biofeedback

Citer dette

Garner, T. A., & Grimshaw, M. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. I IADIS International Conference Interfaces and Human Computer Interaction (s. 45-53). International Association for Development, IADIS.
Garner, Tom Alexander ; Grimshaw, Mark. / Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, 2013. s. 45-53
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Garner, TA & Grimshaw, M 2013, Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. i IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, s. 45-53, Prag, Tjekkiet, 22/06/2013.

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. / Garner, Tom Alexander; Grimshaw, Mark.

IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, 2013. s. 45-53.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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KW - Biofeedback

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KW - affective sound

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Garner TA, Grimshaw M. Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. I IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS. 2013. s. 45-53