Resumé

Virtual Reality and Auralization are commonly used for separate types of simulation and evaluation in todays’ building industry. Combining the two technologies in order to evaluate room acoustics through real time auraliza-tion is, however, still a novel approach in the industry. Through a case study of a major engineering company with branch offices in both Denmark and Norway, we identified common practises in designing room acoustics, used in the developing of a combined audio-visual system. The system is devel-oped to support dialog between designers and end-users, with no or limited expertise in designing room acoustics. The system is, additionally, developed to widen the use of virtual reality with auralization, by providing a tool mak-ing such use possible.
OriginalsprogEngelsk
TidsskriftCIB Proceedings
StatusUnder udarbejdelse - 2020
BegivenhedICCCBE+CIBW78 2020: International ICCCBE and CIB W78 Joint Conference on Computing in Civil and Building Engineering 2020 - 18th ICCCBE + 37th CIB W78 2020 - International Diffusion Center ot the University of Sao Paulo (CDI/USP), Sao Paulo, Brasilien
Varighed: 2 jun. 20204 jun. 2020
Konferencens nummer: 18th and 37th

Konference

KonferenceICCCBE+CIBW78 2020
Nummer18th and 37th
LokationInternational Diffusion Center ot the University of Sao Paulo (CDI/USP)
LandBrasilien
BySao Paulo
Periode02/06/202004/06/2020

Fingerprint

Virtual reality
Acoustics
Engines
Industry

Emneord

  • Virtual Reality
  • Auralization
  • Room Acoustics

Citer dette

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title = "Real-time Evaluation of Room Acoustics using IFC-based Virtual Reality and Auralization Engines",
abstract = "Virtual Reality and Auralization are commonly used for separate types of simulation and evaluation in todays’ building industry. Combining the two technologies in order to evaluate room acoustics through real time auraliza-tion is, however, still a novel approach in the industry. Through a case study of a major engineering company with branch offices in both Denmark and Norway, we identified common practises in designing room acoustics, used in the developing of a combined audio-visual system. The system is devel-oped to support dialog between designers and end-users, with no or limited expertise in designing room acoustics. The system is, additionally, developed to widen the use of virtual reality with auralization, by providing a tool mak-ing such use possible.",
keywords = "Virtual Reality, Auralization, Room Acoustics",
author = "Wyke, {Simon Christian Swanstr{\"o}m} and Kjeld Svidt and Flemming Christensen and {Bendix S{\o}rensen}, Jesper and {Mithun Fadnes}, Torgeir and Jensen, {Rasmus Lund}",
year = "2020",
language = "English",
journal = "CIB Proceedings",
publisher = "Conseil International du Batiment",

}

Real-time Evaluation of Room Acoustics using IFC-based Virtual Reality and Auralization Engines. / Wyke, Simon Christian Swanström; Svidt, Kjeld; Christensen, Flemming; Bendix Sørensen, Jesper ; Mithun Fadnes , Torgeir ; Jensen, Rasmus Lund.

I: CIB Proceedings, 2020.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

TY - GEN

T1 - Real-time Evaluation of Room Acoustics using IFC-based Virtual Reality and Auralization Engines

AU - Wyke, Simon Christian Swanström

AU - Svidt, Kjeld

AU - Christensen, Flemming

AU - Bendix Sørensen, Jesper

AU - Mithun Fadnes , Torgeir

AU - Jensen, Rasmus Lund

PY - 2020

Y1 - 2020

N2 - Virtual Reality and Auralization are commonly used for separate types of simulation and evaluation in todays’ building industry. Combining the two technologies in order to evaluate room acoustics through real time auraliza-tion is, however, still a novel approach in the industry. Through a case study of a major engineering company with branch offices in both Denmark and Norway, we identified common practises in designing room acoustics, used in the developing of a combined audio-visual system. The system is devel-oped to support dialog between designers and end-users, with no or limited expertise in designing room acoustics. The system is, additionally, developed to widen the use of virtual reality with auralization, by providing a tool mak-ing such use possible.

AB - Virtual Reality and Auralization are commonly used for separate types of simulation and evaluation in todays’ building industry. Combining the two technologies in order to evaluate room acoustics through real time auraliza-tion is, however, still a novel approach in the industry. Through a case study of a major engineering company with branch offices in both Denmark and Norway, we identified common practises in designing room acoustics, used in the developing of a combined audio-visual system. The system is devel-oped to support dialog between designers and end-users, with no or limited expertise in designing room acoustics. The system is, additionally, developed to widen the use of virtual reality with auralization, by providing a tool mak-ing such use possible.

KW - Virtual Reality

KW - Auralization

KW - Room Acoustics

M3 - Conference article in Journal

JO - CIB Proceedings

JF - CIB Proceedings

ER -