Realtime synthesized sword-sounds in Wii computer games

Bidragets oversatte titel: Realtime genererede sværdlyde til Wii computerspil

Niels Böttcher

Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskning

Resumé

This paper presents the current work carried out on an
interactive sword fighting game, developed for the Wii
controller. The aim of the work is to develop highly
interactive action-sound, which is closely mapped to the
physical actions of the player. The interactive sword sound
is developed using a combination of granular synthesis and
subtractive synthesis simulating wind. The aim of the work
is to test if more interactive sound can affect the way
humans interact physically with their body, when playing
games with controllers such as the Wii remote.
OriginalsprogEngelsk
Publikationsdato16 sep. 2011
Antal sider2
StatusUdgivet - 16 sep. 2011
BegivenhedHaptic Audio Interaction Design - Aalborg University Copenhagen, Danmark
Varighed: 16 sep. 201017 sep. 2010

Konference

KonferenceHaptic Audio Interaction Design
LandDanmark
ByAalborg University Copenhagen
Periode16/09/201017/09/2010

Emneord

  • realtime sound synthesis
  • interactive sound
  • computer games
  • new controllers

Citer dette

Böttcher, N. (2011). Realtime synthesized sword-sounds in Wii computer games. Poster præsenteret på Haptic Audio Interaction Design, Aalborg University Copenhagen, Danmark.
Böttcher, Niels. / Realtime synthesized sword-sounds in Wii computer games. Poster præsenteret på Haptic Audio Interaction Design, Aalborg University Copenhagen, Danmark.2 s.
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Böttcher, N 2011, 'Realtime synthesized sword-sounds in Wii computer games', Haptic Audio Interaction Design, Aalborg University Copenhagen, Danmark, 16/09/2010 - 17/09/2010.

Realtime synthesized sword-sounds in Wii computer games. / Böttcher, Niels.

2011. Poster præsenteret på Haptic Audio Interaction Design, Aalborg University Copenhagen, Danmark.

Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskning

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AB - This paper presents the current work carried out on an interactive sword fighting game, developed for the Wii controller. The aim of the work is to develop highly interactive action-sound, which is closely mapped to the physical actions of the player. The interactive sword sound is developed using a combination of granular synthesis and subtractive synthesis simulating wind. The aim of the work is to test if more interactive sound can affect the way humans interact physically with their body, when playing games with controllers such as the Wii remote.

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Böttcher N. Realtime synthesized sword-sounds in Wii computer games. 2011. Poster præsenteret på Haptic Audio Interaction Design, Aalborg University Copenhagen, Danmark.