Abstract
This paper presents the current work carried out on an
interactive sword fighting game, developed for the Wii
controller. The aim of the work is to develop highly
interactive action-sound, which is closely mapped to the
physical actions of the player. The interactive sword sound
is developed using a combination of granular synthesis and
subtractive synthesis simulating wind. The aim of the work
is to test if more interactive sound can affect the way
humans interact physically with their body, when playing
games with controllers such as the Wii remote.
interactive sword fighting game, developed for the Wii
controller. The aim of the work is to develop highly
interactive action-sound, which is closely mapped to the
physical actions of the player. The interactive sword sound
is developed using a combination of granular synthesis and
subtractive synthesis simulating wind. The aim of the work
is to test if more interactive sound can affect the way
humans interact physically with their body, when playing
games with controllers such as the Wii remote.
| Bidragets oversatte titel | Realtime genererede sværdlyde til Wii computerspil |
|---|---|
| Originalsprog | Engelsk |
| Publikationsdato | 16 sep. 2011 |
| Antal sider | 2 |
| Status | Udgivet - 16 sep. 2011 |
| Begivenhed | Haptic Audio Interaction Design - Aalborg University Copenhagen, Danmark Varighed: 16 sep. 2010 → 17 sep. 2010 |
Konference
| Konference | Haptic Audio Interaction Design |
|---|---|
| Land/Område | Danmark |
| By | Aalborg University Copenhagen |
| Periode | 16/09/2010 → 17/09/2010 |
Emneord
- realtime sound synthesis
- interactive sound
- computer games
- new controllers
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