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Realtime synthesized sword-sounds in Wii computer games

Bidragets oversatte titel: Realtime genererede sværdlyde til Wii computerspil
  • Niels Böttcher

Publikation: Konferencebidrag uden forlag/tidsskrift › Poster › Forskning

Abstract

This paper presents the current work carried out on an
interactive sword fighting game, developed for the Wii
controller. The aim of the work is to develop highly
interactive action-sound, which is closely mapped to the
physical actions of the player. The interactive sword sound
is developed using a combination of granular synthesis and
subtractive synthesis simulating wind. The aim of the work
is to test if more interactive sound can affect the way
humans interact physically with their body, when playing
games with controllers such as the Wii remote.
Bidragets oversatte titelRealtime genererede sværdlyde til Wii computerspil
OriginalsprogEngelsk
Publikationsdato16 sep. 2011
Antal sider2
StatusUdgivet - 16 sep. 2011
BegivenhedHaptic Audio Interaction Design - Aalborg University Copenhagen, Danmark
Varighed: 16 sep. 2010 → 17 sep. 2010

Konference

KonferenceHaptic Audio Interaction Design
Land/OmrådeDanmark
ByAalborg University Copenhagen
Periode16/09/2010 → 17/09/2010

Emneord

  • realtime sound synthesis
  • interactive sound
  • computer games
  • new controllers

Citationsformater