Aktiviteter pr. år
Abstrakt
The experiential learning cycle by Kolb is used as a basic framework for connecting abstract concepts like creativity with the design thinking process in a digital online course environment. The students contemplated each step in the learning cycle at least twice in an onward learning spiral. We as teachers completed the cycle on a meta-level, beginning with the abstract conceptualization of the course materials, theories, and methods, and ending with writing this article. The design thinking process applies second-order learning, where the students utilize theories, methods, and actual experiences in the design of their prototype, the testing of which gives new actual experiences, which in turn are reflected upon and finally conceptualised in the concluding exam. Our findings show that despite the challenges of transferring a course from a physical setting to an online environment, teaching and learning, as well as group work are possible.
Originalsprog | Engelsk |
---|---|
Titel | European Academy of Design Conference 2021 : Safe Harbours |
Publikationsdato | 2021 |
Status | Udgivet - 2021 |
Begivenhed | European Academy of Design Conference: Safe Harbours - Varighed: 11 okt. 2021 → 16 okt. 2021 Konferencens nummer: 14 https://eadresearch.org |
Konference
Konference | European Academy of Design Conference |
---|---|
Nummer | 14 |
Periode | 11/10/2021 → 16/10/2021 |
Internetadresse |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Rethinking Experiential and Hands-On Learning in a Digital Space: A Game-based Design Education case study'. Sammen danner de et unikt fingeraftryk.-
Paper presentation at EAD 2021: Safe Harbours
Kristina Maria Madsen (Oplægsholder)
12 okt. 2021Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
-
European Academy of Design Conference
Kristina Maria Madsen (Deltager)
11 okt. 2021 → 16 okt. 2021Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i konference
-
Video abstract on: Rethinking Experiential and Hands-On Learning in a Digital Space
Madsen, K. M. & Jensen, T., 2021Publikation: Bidrag der ikke har en tekstform › Lyd og/eller billed produktion (digital) › Forskning › peer review
-
Cards for IoT
Madsen, K. M., Rasmussen, M. H. & Lund, M., 2020Publikation: Bidrag der ikke har en tekstform › 2D/3D (Fysisk produkt) › Forskning
Fil -
Our Museum Game
Madsen, K. M. & Krishnasamy, R., 2018Bidragets oversatte titel :Vores Museum spil Publikation: Bidrag der ikke har en tekstform › 2D/3D (Fysisk produkt) › Forskning