Abstract
This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.
Originalsprog | Engelsk |
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Titel | 49th AES International Conference 2013 : Audio for Games |
Antal sider | 9 |
Forlag | Audio Engineering Society |
Publikationsdato | 1 jan. 2013 |
Sider | 28-36 |
ISBN (Trykt) | 9781629933269 |
Status | Udgivet - 1 jan. 2013 |
Begivenhed | 49th AES International Conference 2013: Audio for Games - London, Storbritannien Varighed: 6 feb. 2013 → 8 feb. 2013 |
Konference
Konference | 49th AES International Conference 2013: Audio for Games |
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Land/Område | Storbritannien |
By | London |
Periode | 06/02/2013 → 08/02/2013 |