Rhythm-action games: The sonic interaction perspective

Cumhur Erkut, Hüseyin Hacihabiboǧlu

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Abstract

This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.

OriginalsprogEngelsk
Titel49th AES International Conference 2013 : Audio for Games
Antal sider9
ForlagAudio Engineering Society
Publikationsdato1 jan. 2013
Sider28-36
ISBN (Trykt)9781629933269
StatusUdgivet - 1 jan. 2013
Begivenhed49th AES International Conference 2013: Audio for Games - London, Storbritannien
Varighed: 6 feb. 20138 feb. 2013

Konference

Konference49th AES International Conference 2013: Audio for Games
Land/OmrådeStorbritannien
ByLondon
Periode06/02/201308/02/2013

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