Rhythmic interaction in VR: interplay between sound design and editing

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Abstrakt

Cinematic virtual reality is a new and relatively unexplored area in academia. While research in guiding the spectator's attention in this new medium has been conducted for some time, a focus on editing in conjunction with spectator orientation is only currently emerging. In this paper, we consider rhythm as an important element in guiding attention. Starting with the possibility of applying some concepts from rhythm-action games to virtual reality, we discuss specific film editing and rhythmic interaction design techniques that can be used in cinematic virtual reality. We provide a background in rhythm perception, and complement it with applications in traditional editing. Through the notion of multimodal listening we provide guidelines that can be used in rhythmic and sonic interaction design in VR.
OriginalsprogEngelsk
TitelIEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
ForlagIEEE
Publikationsdato19 mar. 2017
ISBN (Trykt)978-1-5386-0460-1
ISBN (Elektronisk)978-1-5386-0459-5
DOI
StatusUdgivet - 19 mar. 2017
Begivenhed IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments - Los Angeles, USA
Varighed: 19 mar. 201719 mar. 2017
http://imi.aau.dk/~sts/SIVE17/

Konference

Konference IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
LandUSA
ByLos Angeles
Periode19/03/201719/03/2017
Internetadresse

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