Robot Games for Elderly: A Case-Based Approach

Søren Tranberg Hansen

Publikation: Ph.d.-afhandling

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Abstract

The demographic structure of many developed countries forecasts an increase of elderly citizens and a decrease of young people to support them. An ageing population implies that the number of people with mental and/or physical disabilities will grow, and as a consequence, the elder care sector in a number of countries is under pressure. Development of new types of technology which can secure self-sustainability and life quality for elderly has been suggested as way to diminish some of the problems caused by an ageing society.
It has been shown that even a small amount of physical activity can improve a person's overall health, and this thesis investigates how games based on an autonomous, mobile robot platform, can be used to motivate elderly to move physically while playing. The focus of the thesis is on the development of games for an autonomous, mobile robot based on algorithms using spatio-temporal information about player behavior. The main contributions are game algorithm for the estimation of skill level based on movement patterns of the users as well as the integration of a strategic game framework for multiplayer support. Two implemented games have been evaluated in a nursing home and rehabilitation center for elderly. The results indicate the games based on mobile robots can be used to train balance and orientation of elderly with mobility problems, but further research is needed.
OriginalsprogEngelsk
ISBN'er, trykt978-87-92328-61-8
StatusUdgivet - 2011

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