Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment

Rasmus Stenholt, Claus B. Madsen

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

4 Citationer (Scopus)
1 Downloads (Pure)

Resumé

Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.
OriginalsprogEngelsk
TidsskriftI E E E Virtual Reality Annual International Symposium
Sider (fra-til)103-110
Antal sider8
ISSN1087-8270
DOI
StatusUdgivet - 19 mar. 2011

Fingerprint

Experiments
Virtual reality

Citer dette

@inproceedings{860f7cdc64c64ac4b5c3197998e269cf,
title = "Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment",
abstract = "Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.",
author = "Rasmus Stenholt and Madsen, {Claus B.}",
year = "2011",
month = "3",
day = "19",
doi = "10.1109/VR.2011.5759445",
language = "English",
pages = "103--110",
journal = "I E E E Virtual Reality Annual International Symposium",
issn = "1087-8270",
publisher = "IEEE",

}

Shaping 3-D boxes : A full 9 degree-of-freedom docking experiment. / Stenholt, Rasmus; Madsen, Claus B.

I: I E E E Virtual Reality Annual International Symposium, 19.03.2011, s. 103-110.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

TY - GEN

T1 - Shaping 3-D boxes

T2 - A full 9 degree-of-freedom docking experiment

AU - Stenholt, Rasmus

AU - Madsen, Claus B.

PY - 2011/3/19

Y1 - 2011/3/19

N2 - Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.

AB - Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.

U2 - 10.1109/VR.2011.5759445

DO - 10.1109/VR.2011.5759445

M3 - Conference article in Journal

SP - 103

EP - 110

JO - I E E E Virtual Reality Annual International Symposium

JF - I E E E Virtual Reality Annual International Symposium

SN - 1087-8270

ER -