Projekter pr. år
Abstract
This paper emphasizes the increasing awareness and ability of developing creativity in Information Technology (IT) education, which is motivated by the need to be creative engineers as part of the social identity of young IT engineers. This suggests this paper to discuss three questions: 1) what is creativity and engineering creativity? 2) why is IT understood as a creative domain? And 3) how to increase the awareness and ability of developing creativity in IT education? The above three questions will lead to a literature review in order to seeking for the answers. In addition, this paper points out Problem-Based Learning (PBL) is one of the potential strategy of teaching creativity to young IT engineers. So this paper has both theoretical and practical significances of improvement for creativity in IT industry and education in the future.
Originalsprog | Engelsk |
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Titel | The proceedings of 2015 12th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD'15) |
Forlag | IEEE Press |
Publikationsdato | 2015 |
Sider | 2665-2669 |
ISBN (Trykt) | 978-1-4673-7681-5 |
DOI | |
Status | Udgivet - 2015 |
Begivenhed | Fuzzy Systems and Knowledge Discovery (FSKD), 2015 12th International Conference on - Zhangjiajie, Kina Varighed: 15 aug. 2015 → 17 aug. 2015 |
Konference
Konference | Fuzzy Systems and Knowledge Discovery (FSKD), 2015 12th International Conference on |
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Land/Område | Kina |
By | Zhangjiajie |
Periode | 15/08/2015 → 17/08/2015 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Shaping Identity of Being Creative Information Technology (IT) Engineers: Why, What and How Should Educators Do?'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
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Fostering Creativity in Higher Education: A Comparative Study on Pedagogical Strategies of Learning by Projects between Denmark and China
Zhou, C. (Projektleder)
01/11/2013 → 31/10/2016
Projekter: Projekt › Forskning