Simulation of rhythmic learning - A case study

Antti Jylhä*, Cumhur Erkut, Matti Pesonen, Inger Ekman

*Kontaktforfatter

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1 Citationer (Scopus)

Abstract

Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual tutor is teaching rhythms to a human learner. In this simulation, we virtualize the human behavior related to the learning of new rhythms. We inform the design of the system based on an experiment, in which a virtual tutor taught Flamenco hand clapping patterns to human subjects. Based on the findings on interaction with the system and learning of the patterns, we are simulating this learning situation with a virtual learning clapper. We also discuss the future work to be undertaken for more realistic, agent-based simulation of rhythmic interaction.

OriginalsprogEngelsk
TitelProceedings of the 5th Audio Mostly - A Conference on Interaction With Sound, AM '10
Publikationsdato1 dec. 2010
Artikelnummer1859819
ISBN (Trykt)9781450300469
DOI
StatusUdgivet - 1 dec. 2010
Begivenhed5th Audio Mostly - A Conference on Interaction With Sound, AM '10 - Pitea, Sverige
Varighed: 15 sep. 201017 sep. 2010

Konference

Konference5th Audio Mostly - A Conference on Interaction With Sound, AM '10
Land/OmrådeSverige
ByPitea
Periode15/09/201017/09/2010
SponsorEU Regional Development Fund

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