Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’

Peter Vistisen, Danwei Luciani, Philip Ekströmer

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

67 Downloads (Pure)

Resumé

This paper presents the lessons learned from a design workshop exploring methods for early exploration of immersive information spaces, such as Virtual Reality (VR). The methods explored cover design situations both designing for VR, and designing through VR, in varying degrees of fidelity. The workshops shared the common factor of attempting to enable a feedback loop between sketching activities and the more didactic and time consuming prototyping processes. From our analysis, we found that to achieve true ‘sketchiness’ in an immersive VR settings, tool proficiency naturally becomes a decisive factor, since a lot of new techniques needs to be learned and gained experience with. Furthermore, it is evident that the mental shift, from flat to 360 degree design, was challenging, but also the enabler of new creative constraints from which the designer can explore the boundaries of the design space. We conclude by arguing for the development of more formalized patterns, materials and tools to not just enable immersive sketching, but also enable grasping the immersive design space itself by motivating the explorations and happy accidents when ‘doodling’ in the immersive space.
OriginalsprogEngelsk
TitelProceedings of the 7th eCAADe Regional International Symposium : Virtually Real
Antal sider11
Vol/bind7
ForlageCAADe
Publikationsdato2019
Udgave1
Sider147-157
StatusUdgivet - 2019
Begivenhed7th eCAADe Regional International Symposium: Virtually Real - Rendsburggade 14, Aalborg
Varighed: 2 maj 20193 maj 2019
Konferencens nummer: 7
https://ecaade-ris2019.create.aau.dk

Konference

Konference7th eCAADe Regional International Symposium
Nummer7
LokationRendsburggade 14
ByAalborg
Periode02/05/201903/05/2019
Internetadresse

Fingerprint

Virtual reality
Experiments
Accidents
Feedback

Citer dette

Vistisen, P., Luciani, D., & Ekströmer, P. (2019). Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’. I Proceedings of the 7th eCAADe Regional International Symposium: Virtually Real (1 udg., Bind 7, s. 147-157). eCAADe.
Vistisen, Peter ; Luciani, Danwei ; Ekströmer, Philip. / Sketching Immersive Information Spaces : Lessons learned from experiments in ‘sketching for and through virtual reality’. Proceedings of the 7th eCAADe Regional International Symposium: Virtually Real. Bind 7 1. udg. eCAADe, 2019. s. 147-157
@inproceedings{32c032f1dc52457fbbda28c5203fca63,
title = "Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’",
abstract = "This paper presents the lessons learned from a design workshop exploring methods for early exploration of immersive information spaces, such as Virtual Reality (VR). The methods explored cover design situations both designing for VR, and designing through VR, in varying degrees of fidelity. The workshops shared the common factor of attempting to enable a feedback loop between sketching activities and the more didactic and time consuming prototyping processes. From our analysis, we found that to achieve true ‘sketchiness’ in an immersive VR settings, tool proficiency naturally becomes a decisive factor, since a lot of new techniques needs to be learned and gained experience with. Furthermore, it is evident that the mental shift, from flat to 360 degree design, was challenging, but also the enabler of new creative constraints from which the designer can explore the boundaries of the design space. We conclude by arguing for the development of more formalized patterns, materials and tools to not just enable immersive sketching, but also enable grasping the immersive design space itself by motivating the explorations and happy accidents when ‘doodling’ in the immersive space.",
keywords = "sketching, prototyping, virtual reality, vr, design, immersive spaces",
author = "Peter Vistisen and Danwei Luciani and Philip Ekstr{\"o}mer",
year = "2019",
language = "English",
volume = "7",
pages = "147--157",
booktitle = "Proceedings of the 7th eCAADe Regional International Symposium",
publisher = "eCAADe",
edition = "1",

}

Vistisen, P, Luciani, D & Ekströmer, P 2019, Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’. i Proceedings of the 7th eCAADe Regional International Symposium: Virtually Real. 1 udg, bind 7, eCAADe, s. 147-157, Aalborg, 02/05/2019.

Sketching Immersive Information Spaces : Lessons learned from experiments in ‘sketching for and through virtual reality’. / Vistisen, Peter; Luciani, Danwei; Ekströmer, Philip.

Proceedings of the 7th eCAADe Regional International Symposium: Virtually Real. Bind 7 1. udg. eCAADe, 2019. s. 147-157.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - Sketching Immersive Information Spaces

T2 - Lessons learned from experiments in ‘sketching for and through virtual reality’

AU - Vistisen, Peter

AU - Luciani, Danwei

AU - Ekströmer, Philip

PY - 2019

Y1 - 2019

N2 - This paper presents the lessons learned from a design workshop exploring methods for early exploration of immersive information spaces, such as Virtual Reality (VR). The methods explored cover design situations both designing for VR, and designing through VR, in varying degrees of fidelity. The workshops shared the common factor of attempting to enable a feedback loop between sketching activities and the more didactic and time consuming prototyping processes. From our analysis, we found that to achieve true ‘sketchiness’ in an immersive VR settings, tool proficiency naturally becomes a decisive factor, since a lot of new techniques needs to be learned and gained experience with. Furthermore, it is evident that the mental shift, from flat to 360 degree design, was challenging, but also the enabler of new creative constraints from which the designer can explore the boundaries of the design space. We conclude by arguing for the development of more formalized patterns, materials and tools to not just enable immersive sketching, but also enable grasping the immersive design space itself by motivating the explorations and happy accidents when ‘doodling’ in the immersive space.

AB - This paper presents the lessons learned from a design workshop exploring methods for early exploration of immersive information spaces, such as Virtual Reality (VR). The methods explored cover design situations both designing for VR, and designing through VR, in varying degrees of fidelity. The workshops shared the common factor of attempting to enable a feedback loop between sketching activities and the more didactic and time consuming prototyping processes. From our analysis, we found that to achieve true ‘sketchiness’ in an immersive VR settings, tool proficiency naturally becomes a decisive factor, since a lot of new techniques needs to be learned and gained experience with. Furthermore, it is evident that the mental shift, from flat to 360 degree design, was challenging, but also the enabler of new creative constraints from which the designer can explore the boundaries of the design space. We conclude by arguing for the development of more formalized patterns, materials and tools to not just enable immersive sketching, but also enable grasping the immersive design space itself by motivating the explorations and happy accidents when ‘doodling’ in the immersive space.

KW - sketching

KW - prototyping

KW - virtual reality

KW - vr

KW - design

KW - immersive spaces

M3 - Article in proceeding

VL - 7

SP - 147

EP - 157

BT - Proceedings of the 7th eCAADe Regional International Symposium

PB - eCAADe

ER -

Vistisen P, Luciani D, Ekströmer P. Sketching Immersive Information Spaces: Lessons learned from experiments in ‘sketching for and through virtual reality’. I Proceedings of the 7th eCAADe Regional International Symposium: Virtually Real. 1 udg. Bind 7. eCAADe. 2019. s. 147-157