Social Icebreakers Everywhere: A Day In The Life

Robb Mitchell*, Enrique Encinas, Ben Kirman

*Kontaktforfatter

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

Abstract

Developing systems to spark face-to-face interactions between strangers is a recurring challenge that may benefit from drawing together inspiration from many different creative fields. This paper presents a design fiction that makes accessible over 50 diverse examples of objects and environments that might help foster new social encounters. Unlike most design fiction, this narrative is not about the future, but about an alternative present. The designs discussed are all real objects - either functional prototypes or interactive exhibits. The fiction is that these already existing artefacts are a commonplace, and not particularly remarkable part of the everyday. Thus the strange is made familiar by unusual designs being presented as a universal normality. Each individual element is "real" in that it has not been invented for the purpose of this review, however the overarching story uses a fictional frame to place all this work in the same world. We hope immersion in this narrative can enrich perspectives and debates around designing to support social interaction.
OriginalsprogEngelsk
TidsskriftReports of the European Society for Socially Embedded Technologies
Vol/bind4
Udgave nummer1
ISSN2510-2591
DOI
StatusUdgivet - 2020
Begivenhed18th European Conference on Computer-Supported Cooperative Work - Siegen, Tyskland
Varighed: 13 jun. 202017 jun. 2020
Konferencens nummer: 18

Konference

Konference18th European Conference on Computer-Supported Cooperative Work
Nummer18
Land/OmrådeTyskland
BySiegen
Periode13/06/202017/06/2020

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