@inproceedings{94581e810a084fb78690dc7eacbaa9cb,
title = "Sonic Virtuality, Environment, and Presence",
abstract = "The article presents a brief introduction to the concept of sonic virtuality, a view of sound as a multi-modal, emergent perception that provides a framework that has since been used to provide an explanation of the formation of environments. Additionally, the article uses such concepts to explain the phenomenon of presence, not only in virtual worlds but also in actual worlds. The view put forward is that environment is an emergent perception, formed from the hypothetical modelling of salient worlds of sensory things, and it is in the environment that we feel present. The article ends with some thoughts on the use of biofeedback in computer games as part of the immersive technology designed to facilitate presence in such worlds.",
keywords = "Sonic virtuality, Computer games, Biofeedback, Environment, Presence",
author = "Mark Grimshaw-Aagaard",
year = "2019",
doi = "10.1007/978-3-030-24751-5_4",
language = "English",
isbn = "978-3-030-24750-8",
series = "Numanities - Arts and Humanities in Progress",
publisher = "Springer",
number = "1",
pages = "69--80",
editor = "Joaquim Braga",
booktitle = "Conceiving Virtuality",
address = "Germany",
note = "Coimbra International Conference on the Virtual ; Conference date: 26-10-2016 Through 28-10-2016",
}