Abstrakt
The paper presents the idea and preliminary findings of an experimental project which consists of the virtual design and physical materialization of an installation: Sonoid.
The objective of Sonoid is to visualize sound vibrations through a material and create a space for acoustic experimentation, measurement and reflection on the differences between simulated sound, experienced auditory performance and physically measured acoustics. The investigation is informed by the following question: what is the difference between the virtual simulated performance of a structure, the human experience of interacting with the physical product once built, and the measurable behavior of the piece?
Additionally, we would like to tap into the unexplored area of understanding the relation between perceived sound experience, and visual representation of sound vibration. Does a ‘pleasant’ sound produce a seductive visual representation? How should ‘pleasant’ and ‘seductive’ be quantified?
The performance of the structure will be first simulated (virtually), then measured, and finally qualified (trying to map and understand the experience of people walking inside the structure, talking / singing to it and through its different panels through video recording and interviews and brainwave mapping).
The objective of Sonoid is to visualize sound vibrations through a material and create a space for acoustic experimentation, measurement and reflection on the differences between simulated sound, experienced auditory performance and physically measured acoustics. The investigation is informed by the following question: what is the difference between the virtual simulated performance of a structure, the human experience of interacting with the physical product once built, and the measurable behavior of the piece?
Additionally, we would like to tap into the unexplored area of understanding the relation between perceived sound experience, and visual representation of sound vibration. Does a ‘pleasant’ sound produce a seductive visual representation? How should ‘pleasant’ and ‘seductive’ be quantified?
The performance of the structure will be first simulated (virtually), then measured, and finally qualified (trying to map and understand the experience of people walking inside the structure, talking / singing to it and through its different panels through video recording and interviews and brainwave mapping).
Originalsprog | Engelsk |
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Publikationsdato | 2019 |
Status | Udgivet - 2019 |
Begivenhed | RE:SOUND : 8th International Conference on the Histories of Media Art, Science and Technology 2019 - Aalborg University, Aalborg, Danmark Varighed: 20 aug. 2019 → 23 aug. 2019 http://www.mediaarthistory.org/resound |
Konference
Konference | RE:SOUND |
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Lokation | Aalborg University |
Land/Område | Danmark |
By | Aalborg |
Periode | 20/08/2019 → 23/08/2019 |
Internetadresse |