Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach

Rasmus Bloustrød Lind, Victor Milesen, Dina Madsen Smed, Simone Patricia Vinkel, Francesco Grani, Niels Chr. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin

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6 Citationer (Scopus)

Abstract

In this paper we propose an experiment that evaluates the influence of audience noise on the feeling of presence and the perceived quality in a virtual reality concert experience delivered using Wave Field Synthesis. A 360 degree video of a live rock concert from a local band was recorded. Single sound sources from the stage and the PA system were recorded, as well as the audience noise, and impulse responses of the concert venue. The audience noise was implemented in the production phase. A comparative study compared an experience with and without audience noise. In a between subject experiment with 30 participants we found that audience noise does not have a significant impact on presence. However, qualitative evaluations show that the naturalness of the sonic experience delivered through wavefield synthesis had a positive impact on the participants.
OriginalsprogEngelsk
TitelVirtual Reality (VR), 2017
ForlagIEEE (Institute of Electrical and Electronics Engineers)
Publikationsdato2017
Sider363-364
ISBN (Trykt)978-1-5090-6648-3
ISBN (Elektronisk)978-1-5090-6647-6
DOI
StatusUdgivet - 2017
BegivenhedIEEE Virtual Reality 2017 - Los Angeles, California, USA
Varighed: 18 mar. 201722 mar. 2017
http://ieeevr.org/2017/

Konference

KonferenceIEEE Virtual Reality 2017
Land/OmrådeUSA
ByLos Angeles, California
Periode18/03/201722/03/2017
Internetadresse

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