Sound Synthesis and Evaluation of Interactive Footsteps for Virtual Reality Applications

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

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689 Downloads (Pure)

Resumé

A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that require specific shoes enhanced with sensors. The microphones detect real footsteps sounds from users, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Evaluations of the system in terms of sound validity and fidelity of interaction are described.
OriginalsprogEngelsk
TidsskriftI E E E Virtual Reality Annual International Symposium
Vol/bind1
Sider (fra-til)147-153
Antal sider7
ISSN1087-8270
DOI
StatusUdgivet - 2010
BegivenhedIEEE Virtual Reality 2010 - Boston, USA
Varighed: 20 mar. 201026 mar. 2010
Konferencens nummer: 17

Konference

KonferenceIEEE Virtual Reality 2010
Nummer17
LandUSA
ByBoston
Periode20/03/201026/03/2010

Fingerprint

Virtual reality
Acoustic waves
Microphones
Engines
Sensors

Bibliografisk note

This paper won the "Best Paper Award" at the conference "IEEE Virtual Reality 2010"



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IEEE Virtual Reality Conference
IEEE Catalog Number: CFP10VIR-USB
ISBN: 978-1-4244-6236-0
ISSN: 1087-8270

Emneord

  • Lydsyntese
  • Physical model

Citer dette

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title = "Sound Synthesis and Evaluation of Interactive Footsteps for Virtual Reality Applications",
abstract = "A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that require specific shoes enhanced with sensors. The microphones detect real footsteps sounds from users, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Evaluations of the system in terms of sound validity and fidelity of interaction are described.",
keywords = "Lydsyntese, Physical model, Sound Synthesis, Physical model, Footstep Sound, Auditory Perception",
author = "Rolf Nordahl and Stefania Serafin and Luca Turchet",
note = "This paper won the {"}Best Paper Award{"} at the conference {"}IEEE Virtual Reality 2010{"}",
year = "2010",
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language = "English",
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publisher = "IEEE",

}

Sound Synthesis and Evaluation of Interactive Footsteps for Virtual Reality Applications. / Nordahl, Rolf; Serafin, Stefania; Turchet, Luca.

I: I E E E Virtual Reality Annual International Symposium, Bind 1, 2010, s. 147-153.

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

TY - GEN

T1 - Sound Synthesis and Evaluation of Interactive Footsteps for Virtual Reality Applications

AU - Nordahl, Rolf

AU - Serafin, Stefania

AU - Turchet, Luca

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N2 - A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that require specific shoes enhanced with sensors. The microphones detect real footsteps sounds from users, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Evaluations of the system in terms of sound validity and fidelity of interaction are described.

AB - A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own footwear. This solution distinguishes our system from previous efforts that require specific shoes enhanced with sensors. The microphones detect real footsteps sounds from users, from which the ground reaction force (GRF) is estimated. Such GRF is used to control a sound synthesis engine based on physical models. Evaluations of the system in terms of sound validity and fidelity of interaction are described.

KW - Lydsyntese

KW - Physical model

KW - Sound Synthesis

KW - Physical model

KW - Footstep Sound

KW - Auditory Perception

U2 - 10.1109/VR.2010.5444796

DO - 10.1109/VR.2010.5444796

M3 - Conference article in Journal

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SP - 147

EP - 153

JO - I E E E Virtual Reality Annual International Symposium

JF - I E E E Virtual Reality Annual International Symposium

SN - 1087-8270

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