Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings

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Resumé

Previous studies revealed that a compelling illusion of virtual body ownership (VBO) might be achieved under a condition of recognizable anatomical and morphological similarities to human body. Though certain deviations from morphology might be acceptable (e.g. virtual tails, longer arm or larger belly), if external limbs are responsible for specific functions in conjunction with a certain virtual scenario. Thus, this study aims at showing a possibility to achieve a compelling VBO illusion over a non-human avatar in a virtual environment. The paper describes a within-subjects study exploring if immersed users could achieve a compelling VBO illusion when inhabiting a virtual body of a bat. Test subjects experienced visuo-tactile stimulation of their arms while seeing an object touching their virtual wings. The mapping between the real and virtual touch points varied across three conditions: no offset between the visual and the tactile input, 50% offset, and 70% offset from the tactile input. The results revealed variations in the degree of experienced VBO across the conditions. The illusion was broken in the absence of visuo-tactile stimulation.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
ForlagSpringer
Publikationsdato2019
Sider353-362
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
Begivenhed7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Varighed: 22 okt. 201824 okt. 2018
Konferencens nummer: 7
http://ArtsIT.org

Konference

Konference7th ArtsIT, Interactivity & Game Creation
Nummer7
LokationUniversity of Minho
LandPortugal
ByBraga
Periode22/10/201824/10/2018
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind265
ISSN1867-8211

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Andreasen, A., Nilsson, N. C., & Serafin, S. (2019). Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. I Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (s. 353-362). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 265 https://doi.org/10.1007/978-3-030-06134-0_39
Andreasen, Anastassia ; Nilsson, Niels Christian ; Serafin, Stefania. / Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, 2019. s. 353-362 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).
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title = "Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings",
abstract = "Previous studies revealed that a compelling illusion of virtual body ownership (VBO) might be achieved under a condition of recognizable anatomical and morphological similarities to human body. Though certain deviations from morphology might be acceptable (e.g. virtual tails, longer arm or larger belly), if external limbs are responsible for specific functions in conjunction with a certain virtual scenario. Thus, this study aims at showing a possibility to achieve a compelling VBO illusion over a non-human avatar in a virtual environment. The paper describes a within-subjects study exploring if immersed users could achieve a compelling VBO illusion when inhabiting a virtual body of a bat. Test subjects experienced visuo-tactile stimulation of their arms while seeing an object touching their virtual wings. The mapping between the real and virtual touch points varied across three conditions: no offset between the visual and the tactile input, 50{\%} offset, and 70{\%} offset from the tactile input. The results revealed variations in the degree of experienced VBO across the conditions. The illusion was broken in the absence of visuo-tactile stimulation.",
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Andreasen, A, Nilsson, NC & Serafin, S 2019, Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. i Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 265, s. 353-362, Braga, Portugal, 22/10/2018. https://doi.org/10.1007/978-3-030-06134-0_39

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. / Andreasen, Anastassia; Nilsson, Niels Christian; Serafin, Stefania.

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, 2019. s. 353-362 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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AB - Previous studies revealed that a compelling illusion of virtual body ownership (VBO) might be achieved under a condition of recognizable anatomical and morphological similarities to human body. Though certain deviations from morphology might be acceptable (e.g. virtual tails, longer arm or larger belly), if external limbs are responsible for specific functions in conjunction with a certain virtual scenario. Thus, this study aims at showing a possibility to achieve a compelling VBO illusion over a non-human avatar in a virtual environment. The paper describes a within-subjects study exploring if immersed users could achieve a compelling VBO illusion when inhabiting a virtual body of a bat. Test subjects experienced visuo-tactile stimulation of their arms while seeing an object touching their virtual wings. The mapping between the real and virtual touch points varied across three conditions: no offset between the visual and the tactile input, 50% offset, and 70% offset from the tactile input. The results revealed variations in the degree of experienced VBO across the conditions. The illusion was broken in the absence of visuo-tactile stimulation.

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Andreasen A, Nilsson NC, Serafin S. Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. I Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. s. 353-362. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265). https://doi.org/10.1007/978-3-030-06134-0_39