Spatial Audio Mixing in Virtual Reality

Anders Riddersholm Bargum*, Oddur Ingi Kristjánsson, Simon Rostami Mosen, Stefania Serafin

*Kontaktforfatter

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Abstrakt

The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in spatial music mixing, be it in virtual spaces, for orchestral compositions, or for surround sound in film and music. In this paper, we present design aspects for mixing audio in VR. By the use of interaction design principles and an examination of related research, we create a framework from which a virtual spatial-audio mixing tool is implemented and coupled with a digital audio workstation (DAW). The tool is tested against a similar computer version to examine whether the sensory benefits and palpable spatial proportions of VR can improve the process of mixing 3D and binaural sound.
OriginalsprogEngelsk
TitelProceedings of the 19th Sound and Music Computing Conference : June 5-12th, 2022, Saint-Étienne (France)
RedaktørerRomain Michon, Laurent Pottier, Yann Orlarey
Antal sider7
ForlagSound and Music Computing Network
Publikationsdato12 jul. 2022
Sider100-106
ISBN (Elektronisk)978-2-9584126-0-9
DOI
StatusUdgivet - 12 jul. 2022
Begivenhed19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, Frankrig
Varighed: 5 jun. 202212 jun. 2022

Konference

Konference19th Sound and Music Computing Conference, SMC 2022
Land/OmrådeFrankrig
BySaint-Etienne
Periode05/06/202212/06/2022
NavnProceedings of the Sound and Music Computing Conference
ISSN2518-3672

Emneord

  • spatial audio mixing
  • rumlig lyd
  • virtual reality

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