Speeding up development activities in student projects with time boxing and scrum

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2 Citationer (Scopus)
370 Downloads (Pure)

Abstrakt

This research project investigates how procedures from agile software development can be of benefit to development activities in projects of design engineering students. The agile methods Scrum and Time boxing are evaluated through a student workshop focusing on near-future concepts for design competitions. Scrum meetings within the student design teams are conducted and video documented each hour throughout the workshop activities as a structured process evaluation tool. Based on a subsequent student survey it is argued that scrum and time boxing are strengthening the focus, communication and awareness of methodical efficiency of the student teams. It is therefore further argued that these methods are both applicable and useful to none-software projects, and that they may correspond to a general tendency of a faster pace in product development within the markets of lifestyle products.
OriginalsprogEngelsk
TitelDesign Education for Creativity and Business Innovation : The 13th International Conference on Engineering and Product Design Education
RedaktørerAhmed Kovacevic, William Ion, Chris McMahon, Lyndon Buck, Peter Hogarth
Antal sider6
Udgivelses stedGlasgow, UK
ForlagDesign Society
Publikationsdatosep. 2011
Sider559-564
ISBN (Trykt)978-1-904670-33-9
StatusUdgivet - sep. 2011
BegivenhedThe 13th International Conference on Engineering and Product Design Education - London, Storbritannien
Varighed: 8 sep. 20119 sep. 2011

Konference

KonferenceThe 13th International Conference on Engineering and Product Design Education
LandStorbritannien
ByLondon
Periode08/09/201109/09/2011

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  • Citationsformater

    Ovesen, N., Eriksen, K., & Tollestrup, C. (2011). Speeding up development activities in student projects with time boxing and scrum. I A. Kovacevic, W. Ion, C. McMahon, L. Buck, & P. Hogarth (red.), Design Education for Creativity and Business Innovation: The 13th International Conference on Engineering and Product Design Education (s. 559-564). Design Society.