This research project investigates how procedures from agile software development can be of benefit to development activities in projects of design engineering students. The agile methods Scrum and Time boxing are evaluated through a student workshop focusing on near-future concepts for design competitions. Scrum meetings within the student design teams are conducted and video documented each hour throughout the workshop activities as a structured process evaluation tool. Based on a subsequent student survey it is argued that scrum and time boxing are strengthening the focus, communication and awareness of methodical efficiency of the student teams. It is therefore further argued that these methods are both applicable and useful to none-software projects, and that they may correspond to a general tendency of a faster pace in product development within the markets of lifestyle products.
|Titel||Design Education for Creativity and Business Innovation : The 13th International Conference on Engineering and Product Design Education|
|Redaktører||Ahmed Kovacevic, William Ion, Chris McMahon, Lyndon Buck, Peter Hogarth|
|Udgivelses sted||Glasgow, UK|
|Status||Udgivet - sep. 2011|
|Begivenhed||The 13th International Conference on Engineering and Product Design Education - London, Storbritannien|
Varighed: 8 sep. 2011 → 9 sep. 2011
|Konference||The 13th International Conference on Engineering and Product Design Education|
|Periode||08/09/2011 → 09/09/2011|
Ovesen, N., Eriksen, K., & Tollestrup, C. (2011). Speeding up development activities in student projects with time boxing and scrum. I A. Kovacevic, W. Ion, C. McMahon, L. Buck, & P. Hogarth (red.), Design Education for Creativity and Business Innovation: The 13th International Conference on Engineering and Product Design Education (s. 559-564). Design Society.