Storytelling in Serious Games

Antonia Kampa, Susanne Haake, Paolo Burelli

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

12 Citationer (Scopus)

Abstract

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
OriginalsprogEngelsk
TitelEntertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
RedaktørerRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Antal sider19
UdgivelsesstedCham
ForlagSpringer
Publikationsdato2016
Sider521-539
ISBN (Trykt)978-3-319-46152-6
DOI
StatusUdgivet - 2016
NavnLecture Notes in Computer Science
Vol/bind9970
ISSN0302-9743

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