Student Learning-Game Designs: Emerging Learning Trajectories

Charlotte Lærke Weitze

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

2 Citationer (Scopus)
108 Downloads (Pure)

Abstrakt

This article presents how students implemented learning into digital learning games as a means of learning. It was investigated how students could learn by creating learning trajectories for specific learning goals inside digital games. Previous findings were that the students learned by building these games in the design process. But this article investigates what specific features in the two used game tools afforded creation of learning trajectories in various ways. The tools therefore also enabled deep learning processes for the players of the games with lesser or greater ease. Further research is needed concerning how to scaffold the students in the game design processes with the digital tools to support deep and motivating learning processes. The design-based research project used co-design processes and took place in workshops with teachers and adult students from full-time upper secondary general education at VUC Storstrøm through two iterations. The study used learning theory, learning design theory and theoretical concepts about educational technology to analyse the empirical data. The purpose of the study was to formulate empirical and user-driven theories relating to the students design of learning games. The study used qualitative methods; this included audio and videotaped utterances and observations of the teachers and students as well as analysis of the students’ paper prototype and digital learning games.
OriginalsprogEngelsk
TitelProceedings of The 10th European Conference on Games Based Learning : ECGBL 2016
RedaktørerThomas Connolly, Liz Boyle
Antal sider8
Vol/bind1
UdgivelsesstedThe University of the West of Scotland Paisley Scotland
ForlagAcademic Conferences and Publishing International
Publikationsdato6 okt. 2016
Udgave1
Sider756-764
ISBN (Trykt)978-1-5108-3029-5
ISBN (Elektronisk)978‐1‐911218‐10‐4
StatusUdgivet - 6 okt. 2016
Begivenhed10th European Conference on Games Based Learning - Paisley, Storbritannien
Varighed: 6 okt. 20167 okt. 2016
Konferencens nummer: 10
http://www.academic-conferences.org/conferences/ecgbl/

Konference

Konference10th European Conference on Games Based Learning
Nummer10
LandStorbritannien
ByPaisley
Periode06/10/201607/10/2016
Internetadresse

Emneord

  • Students as learning game designers
  • learning game design
  • game design models
  • constructionism
  • students as learning designers
  • PBL

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