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Abstrakt
The short paper presents preliminary findings from a pilot study on how students become motivated through design of learning games in math. The research is carried out in a Danish public school with two classes of 5th graders (N = 42 students). Over the course of two weeks, the students work with a design template for a runner game in the Unity 3D game design engine. The students are introduced to the concept of “flow” (Csikszentmihalyi, 1991) as a game design principle and are asked to design levels for a math runner game, which are both engaging as well as a meaningful way of learning math. In this way, the students are positioned as “math level designers”, which means that they both have to redesign the difficulty of the runner game as well as the difficulty of the mathematical questions and possible answers.
Originalsprog  Engelsk 

Publikationsdato  1 apr. 2016 
Status  Udgivet  1 apr. 2016 
Begivenhed  Designs for Learning  Aalborg Universitet, Copenhagen, Danmark Varighed: 17 maj 2016 → 20 maj 2016 
Konference
Konference  Designs for Learning 

Lokation  Aalborg Universitet 
Land/Område  Danmark 
By  Copenhagen 
Periode  17/05/2016 → 20/05/2016 
Fingeraftryk
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 1 Igangværende

SMILE: SMILE Lab  Samsung Media Innovation Lab for Education
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Projekter: Projekt › Andet