TableCanvas: Remote Open-Ended Play in Physical-Digital Environments

Yongxin Zhang, Charlotte Mejlvang Guldbæk, Christian Fog Dalsgaard Jensen, Nicolai Brodersen Hansen, Florian Echtler

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Abstract

Remote video communication is now part of everyday life, also for families. At the same time, children encounter digital devices at an early age, but studies indicate that physical play is still vital for their development. To support physical play at a distance, we introduce two prototypes build around projection displays, WallWizard and TableCanvas. Both allow users to play together remotely by combining physical and digital elements on shared surfaces. We evaluated our prototypes through an expert review, and, based on this study, we elaborate further on TableCanvas. We conducted a second qualitative user study with an updated prototype, focused on evaluating the remote aspect. The overall feedback was positive and suggested that the concept could facilitate and promote open-ended play, as well as support a successful remote play experience. Users also indicated additional potential use cases for board gaming, education, and work-related tasks.
OriginalsprogEngelsk
TitelTEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction
UdgivelsesstedNew York, NY, USA
ForlagAssociation for Computing Machinery (ACM)
Publikationsdato11 feb. 2024
Sider1-7
Artikelnummer74
ISBN (Trykt)9798400704024
ISBN (Elektronisk)9798400704024
DOI
StatusUdgivet - 11 feb. 2024
BegivenhedTEI '24: Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction - Cork, Irland
Varighed: 11 feb. 202414 feb. 2024
https://dl.acm.org/doi/proceedings/10.1145/3623509

Konference

KonferenceTEI '24: Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction
Land/OmrådeIrland
ByCork
Periode11/02/202414/02/2024
Internetadresse
NavnTEI '24

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