@inproceedings{8d6a9420918740aba3d071637bbe1329,
title = "Targeting experiences: Section introduction within book",
keywords = "Animation, Audience, Design, Experiences, Gamification, Music, Play, Relations, Toys, Values, Section introduction",
author = "Brooks, {Anthony Lewis} and Eva Brooks",
note = "Publisher Copyright: {\textcopyright} ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020. Copyright: Copyright 2020 Elsevier B.V., All rights reserved. {\textcopyright} ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020 Published by Springer Nature Switzerland AG 2020. All Rights Reserved A. Brooks and E. I. Brooks (Eds.): ArtsIT 2019/DLI 2019, LNICST 328, pp. 31–37, 2020. https://doi.org/10.1007/978-3-030-53294-9_3; 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 ; Conference date: 06-11-2019 Through 08-11-2019",
year = "2020",
doi = "10.1007/978-3-030-53294-9_3",
language = "English",
isbn = "978-3-030-53293-2",
volume = "328",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "31--37",
editor = "Anthony Brooks and Brooks, {Eva Irene}",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
}