Abstrakt

Shook (2007) informed how Human experience is the ultimate source and justification for all knowledge. Experience itself has accumulated in human memory and culture, gradually producing the methods of intelligence called “reason” and “science.” Having a focus on such experiences as opening theme for this work communicates the ‘human-at-center’ perspectives of this volume. Scholarly perspectives are presented that illustrate across disciplines and cultures.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg Denmark, November 7-8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider7
Vol/bind328
ForlagSpringer
Publikationsdato2020
Sider31-37
ISBN (Trykt)978-3-030-53293-2
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - 2020
Begivenhed8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019

Konference

Konference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
LandDanmark
ByAalborg
Periode06/11/201908/11/2019
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind328 LNICST
ISSN1867-8211

Fingeraftryk Dyk ned i forskningsemnerne om 'Targeting experiences'. Sammen danner de et unikt fingeraftryk.

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