Teaching Syllogistics Through Gamification and Interactive Proofs

Peter Øhrstrøm, Ulrik Sandborg-Petersen, Steinar Thorvaldsen, Thomas Ploug

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

This paper is a continuation of earlier studies involving experiments with Communication students using a Java-Applet running in the student’s browser, developed using the Prolog programming language as embodied in a Java implementation called Prolog+CG. This makes it possible to support logic teaching through the use of interactive systems and also to do learning analytics based on the log-data from the use of the systems. The aim of the present paper is to investigate whether the use of gamification and an interactive proof system formulated in terms of controlled natural language can be helpful in logic teaching in order to obtain a better understanding of syllogistic reasoning.

OriginalsprogEngelsk
TitelDesign for Teaching and Learning in a Networked World : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings
RedaktørerGráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué
Antal sider4
ForlagSpringer
Publikationsdato2015
Sider609-612
ISBN (Trykt)978-3-319-24257-6
ISBN (Elektronisk) 978-3-319-24258-3
DOI
StatusUdgivet - 2015
Begivenhed10th European Conference on Technology Enhanced Learning - Toledo, Spanien
Varighed: 15 sep. 201518 sep. 2015
Konferencens nummer: 10th

Konference

Konference10th European Conference on Technology Enhanced Learning
Nummer10th
Land/OmrådeSpanien
ByToledo
Periode15/09/201518/09/2015
NavnLecture Notes in Computer Science
Nummer9307
ISSN0302-9743

Emneord

  • Syllogisms
  • Gamification
  • Teaching

Citationsformater