Abstract
This paper is a continuation of earlier studies involving experiments with Communication students using a Java-Applet running in the student’s browser, developed using the Prolog programming language as embodied in a Java implementation called Prolog+CG. This makes it possible to support logic teaching through the use of interactive systems and also to do learning analytics based on the log-data from the use of the systems. The aim of the present paper is to investigate whether the use of gamification and an interactive proof system formulated in terms of controlled natural language can be helpful in logic teaching in order to obtain a better understanding of syllogistic reasoning.
Originalsprog | Engelsk |
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Titel | Design for Teaching and Learning in a Networked World : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings |
Redaktører | Gráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué |
Antal sider | 4 |
Forlag | Springer |
Publikationsdato | 2015 |
Sider | 609-612 |
ISBN (Trykt) | 978-3-319-24257-6 |
ISBN (Elektronisk) | 978-3-319-24258-3 |
DOI | |
Status | Udgivet - 2015 |
Begivenhed | 10th European Conference on Technology Enhanced Learning - Toledo, Spanien Varighed: 15 sep. 2015 → 18 sep. 2015 Konferencens nummer: 10th |
Konference
Konference | 10th European Conference on Technology Enhanced Learning |
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Nummer | 10th |
Land/Område | Spanien |
By | Toledo |
Periode | 15/09/2015 → 18/09/2015 |
Navn | Lecture Notes in Computer Science |
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Nummer | 9307 |
ISSN | 0302-9743 |
Emneord
- Syllogisms
- Gamification
- Teaching