The application of persuasive technology to educational settings

Joseph Mintz, Morten Aagaard

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

46 Citationer (Scopus)

Abstract

Persuasive technology is a sub-discipline of Human–Computer Interaction that
has emerged within the last 10 years, and which has generated increasing interest in the
application of persuasion to systems design. Most applications have to date been developed
in commercial contexts, as well in the domain of health promotion. We present a mainly
theoretical consideration of how persuasive technology could be used in educational
contexts, particularly in school settings. We consider how persuasive technology design
may need to be modified to meet the needs of complex educational settings. We propose
four design principles for the use of persuasive technology in instructional design,
including credibility and Kairos. We derive these from theoretical considerations, as well
as from our experience with the HANDS project, which has developed a mobile persuasive
application for positive behaviour change in young people with Autistic Spectrum Disorders.
We conclude that persuasive technology has the potential to be used effectively to
bring about positive behavior and attitude change in school settings.
OriginalsprogEngelsk
TidsskriftEducational Technology Research and Development
Vol/bind60
Udgave nummer3
Sider (fra-til)483-499
ISSN1042-1629
DOI
StatusUdgivet - 26 jan. 2012

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