The Effect of Geometric Realism on Presence in a Virtual Reality Game

Jonatan Salling Hvass, Oliver Stevns Larsen, Kasper Bøgelund Vendelbo, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

12 Citationer (Scopus)

Abstract

Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
OriginalsprogEngelsk
TitelVirtual Reality (VR), 2017
ForlagIEEE
Publikationsdato2017
Sider339-340
ISBN (Trykt)978-1-5090-6648-3
ISBN (Elektronisk)978-1-5090-6647-6
DOI
StatusUdgivet - 2017
BegivenhedIEEE Virtual Reality 2017 - Los Angeles, California, USA
Varighed: 18 mar. 201722 mar. 2017
http://ieeevr.org/2017/

Konference

KonferenceIEEE Virtual Reality 2017
Land/OmrådeUSA
ByLos Angeles, California
Periode18/03/201722/03/2017
Internetadresse

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