Abstract
Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
Originalsprog | Engelsk |
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Titel | Virtual Reality (VR), 2017 |
Forlag | IEEE |
Publikationsdato | 2017 |
Sider | 339-340 |
ISBN (Trykt) | 978-1-5090-6648-3 |
ISBN (Elektronisk) | 978-1-5090-6647-6 |
DOI | |
Status | Udgivet - 2017 |
Begivenhed | IEEE Virtual Reality 2017 - Los Angeles, California, USA Varighed: 18 mar. 2017 → 22 mar. 2017 http://ieeevr.org/2017/ |
Konference
Konference | IEEE Virtual Reality 2017 |
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Land/Område | USA |
By | Los Angeles, California |
Periode | 18/03/2017 → 22/03/2017 |
Internetadresse |