The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Tangible Widgets

Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus

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2 Citationer (Scopus)

Abstract

This paper investigates whether the illusion of internal state in passive tangible widgets is stronger when using one touchscreen device or two devices. Passive tangible widgets are an increasingly popular way to interact with tablet games. Since the production of passive widgets is usually cheaper than the production of widgets with internal state, it is much more cost-efficient to induce the illusion of internal state in passive widgets than to use tangible widgets with an actual internal state. An experiment was conducted where the participants’ belief in the illusion was determined by means of an interview with questions regarding the functionality of the tangible widgets. The results show that using two devices is significantly better at inducing the illusion of internal state.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation
RedaktørerAnthony L. Brooks, Eva Brooks
ForlagSpringer
Publikationsdato2017
Sider197-204
ISBN (Trykt)978-3-319-55833-2
ISBN (Elektronisk)978-3-319-55834-9
DOI
StatusUdgivet - 2017
BegivenhedArtsIT, Interactivity & Game Creation 2016 - Aalborg University Esbjerg, Esbjerg, Danmark
Varighed: 2 maj 20163 maj 2016
Konferencens nummer: 5
http://artsit.org/2016/show/home

Konference

KonferenceArtsIT, Interactivity & Game Creation 2016
Nummer5
LokationAalborg University Esbjerg
Land/OmrådeDanmark
ByEsbjerg
Periode02/05/201603/05/2016
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind196
ISSN1867-8211

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