The Elements of a Narrative Environment

Arne Grinder-Hansen, Henrik Schoenau-Fog

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)

Abstract

Reactions reflecting the psychology behind a user’s desire to play games have been addressed in a number of studies. However, this paper focuses on a more inclusive understanding of how game elements, such as controls and objects, play their part in interactive storytelling and games. Based on findings from user studies and game theory, an open game world was constructed, in order to serve as a test environment. A survey was then developed in order to identify reactions and patterns in user responses to frequently used game elements. This study thus attempts to provide an insight into general reactions to game elements in open game worlds, and it aims at laying the foundations for defining a process which can be applied to user relations with game elements. Furthermore, it has potential uses for improved game and interactive storytelling application design.
OriginalsprogEngelsk
TitelInteractive Storytelling : 6th International Conference on Interactive Digital Storytelling, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
RedaktørerHertmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Catak
Vol/bind8230
UdgivelsesstedBerlin
ForlagSpringer Publishing Company
Publikationsdato7 nov. 2013
Sider186-191
ISBN (Trykt)978-3-319-02755-5
ISBN (Elektronisk)978-3-319-02756-2
DOI
StatusUdgivet - 7 nov. 2013
BegivenhedThe 6th International Conference on Interactive Digital Storytelling - Bahçeşehir University, Istanbul, Tyrkiet
Varighed: 6 nov. 20139 nov. 2013
http://gamesandnarrative.net/icids2013/

Konference

KonferenceThe 6th International Conference on Interactive Digital Storytelling
LokationBahçeşehir University
Land/OmrådeTyrkiet
ByIstanbul
Periode06/11/201309/11/2013
Internetadresse
NavnLecture Notes in Computer Science
ISSN0302-9743

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