This paper is a discussion on the subjects in empirical studies on gamification in the non-game context of museums, based on a structured literature review. The paper examines the state of current research on the topic to determine the main subjects within the area of concern but also the gaps in existing literature. The review indicates a heightened focus on creating digital game add-ons to existing exhibitions. At the same time the review shows a lack in methods, theories and tools focused on gamification of museum exhibitions and a critical discussion about what can be qualified as gamification in the museum context. The findings of the review provide insights and directions for further studies categorised as five subjects.
|Titel||Gamescope : The potential for gamification in digital and analogue places|
|Redaktører||Thessa Jensen, Ole Ertløv Hansen, Claus Andreas Foss Rosenstand|
|Status||Accepteret/In press - 2020|
- exhibition design
- literature review
Madsen, K. M. (Accepteret/In press). The Gamified Museum: A critical literature review and discussion of gamification in museums. I T. Jensen, O. Ertløv Hansen, & C. A. Foss Rosenstand (red.), Gamescope: The potential for gamification in digital and analogue places Aalborg Universitetsforlag.