The Narrative Quality of Game Mechanics

Bjarke Alexander Larsen, Henrik Schoenau-Fog

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

13 Citationer (Scopus)

Abstract

This paper will introduce and discuss a new model for understanding the relation between narrative and games, by looking at the narrative quality of game mechanics. First, a review of the terms ”Narrative” and ”Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, the model is presented and described, which encompasses the previous research as well as defining a clear relation between mechanics, context, story, and narrative of games. This model is intended for both design and analysis of games, and has been created to cover a lack of definition of how mechanics create narrative through their own definitions and their relation to the context and storytelling of the game. This model, still in an infant stage, shows potential, but still requires rigorous testing in several areas.
OriginalsprogEngelsk
TitelThe 9th Conference on Interactive Digital Storytelling : Proceedings
ForlagSpringer
Publikationsdato18 nov. 2016
ISBN (Elektronisk)978-3-319-48279-8
DOI
StatusUdgivet - 18 nov. 2016
BegivenhedInternational Conference on Interactive Digital Storytelling 2016 - University of Southern California, Los Angeles, USA
Varighed: 15 nov. 201619 nov. 2016
Konferencens nummer: 9
http://icids2016.ict.usc.edu/

Konference

KonferenceInternational Conference on Interactive Digital Storytelling 2016
Nummer9
LokationUniversity of Southern California
Land/OmrådeUSA
ByLos Angeles
Periode15/11/201619/11/2016
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind10045
ISSN0302-9743

Fingeraftryk

Dyk ned i forskningsemnerne om 'The Narrative Quality of Game Mechanics'. Sammen danner de et unikt fingeraftryk.

Citationsformater