@inproceedings{215318cef97f49f7b50f4f61b53866d1,
title = "The Quality System: An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types",
abstract = "In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.",
author = "{Brogaard Buus}, Daniel and Eland, {Morten Vestergaard} and Rasmus Lystlund and Paolo Burelli",
year = "2015",
month = dec,
doi = "10.1007/978-3-319-27036-4_41",
language = "English",
isbn = "978-3-319-27035-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "381--384",
editor = "Henrik Schoenau-Fog and Bruni, {Luis Emilio} and Sandy Louchart and Sarune Baceviciute",
booktitle = "Interactive Storytelling",
address = "Germany",
note = "8th International Conference on Interactive Digital Storytelling, ICIDS 2015 ; Conference date: 30-11-2015 Through 04-12-2015",
}