The Quality System: An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types

Daniel Brogaard Buus, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)

Abstract

In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.
OriginalsprogEngelsk
TitelInteractive Storytelling : 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings
RedaktørerHenrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute
Antal sider4
ForlagSpringer
Publikationsdatodec. 2015
Sider381-384
ISBN (Trykt)978-3-319-27035-7
ISBN (Elektronisk)978-3-319-27036-4
DOI
StatusUdgivet - dec. 2015
Begivenhed8th International Conference on Interactive Digital Storytelling, ICIDS 2015 - Copenhagen, Danmark
Varighed: 30 nov. 20154 dec. 2015

Konference

Konference8th International Conference on Interactive Digital Storytelling, ICIDS 2015
Land/OmrådeDanmark
ByCopenhagen
Periode30/11/201504/12/2015
NavnLecture Notes in Computer Science
Vol/bind9445
ISSN0302-9743

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