Abstract
Given the sensory poverty of virtual environments, such as those found in computer games that rely, in the main, solely on audio-visual interfaces, how best do we attain the experience of presence in those environments when presence requires the construction of a coherent (in the sense of realism) place in which to be and in which to act? The paper explores this question through an investigation of the senses of hearing and smell and suggests the possibility of introducing the experience of odours into such environments through the use of sound.
Originalsprog | Engelsk |
---|---|
Titel | AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound |
Antal sider | 8 |
Forlag | Association for Computing Machinery (ACM) |
Publikationsdato | 2015 |
Artikelnummer | 18 |
ISBN (Trykt) | 978-1-4503-3896-7 |
DOI | |
Status | Udgivet - 2015 |
Begivenhed | Audio Mostly 2015: A Conference on Interaction With Sound - Thessaloniki, Grækenland Varighed: 7 okt. 2015 → 9 okt. 2015 Konferencens nummer: 9 |
Konference
Konference | Audio Mostly 2015 |
---|---|
Nummer | 9 |
Land/Område | Grækenland |
By | Thessaloniki |
Periode | 07/10/2015 → 09/10/2015 |