Abstract
This paper proposes that increasing technological sophistication in the creation of realism for human-like, virtual characters is matched by increasing technological discernment on the part of the viewer. One of the goals for achieving a realism that is believable for virtual characters is to overcome the Uncanny Valley where perceived strangeness or familiarity is rated against perceived human-likeness. Empirical evidence shows that the Uncanny can be applied to virtual characters, yet implies a more complex picture than the shape of a deep valley with a sharp gradient as depicted in Mori's original plot of the Uncanny Valley. Our results imply that: (1) perceived familiarity is dependent upon a wider range of variables other than appearance and behaviour and (2) for realistic, human-like characters, the Uncanny Valley is an impossible traverse, is not supported fully by empirical evidence and the concept is better replaced with the notion of an Uncanny Wall.
Originalsprog | Engelsk |
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Tidsskrift | International Journal of Arts and Technology |
Vol/bind | 4 |
Udgave nummer | 3 |
Sider (fra-til) | 326-341 |
Antal sider | 16 |
ISSN | 1754-8853 |
DOI | |
Status | Udgivet - 2011 |