Three Designs for Using Game-Based Learning in Business Education

Timo Lainema, Thomas Duus Henriksen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Abstract

This chapter presents three didactic frameworks for integrating learning games with other syllabus activities in business education. These three models illustrate how different didactic framings of particular learning games allow for different learning processes, using Kolb’s learning model to analyse and illustrate the didactic integration of three business games. Through these three models, the chapter provides an illustration of how different didactic framings can contribute to turning learning games into game-based learning processes for business education.
OriginalsprogEngelsk
TitelEducational and Learning Games : New Research
RedaktørerRichard L. Lamb, Don D. McMahon
Antal sider10
UdgivelsesstedNew York, USA
ForlagNova Science Publishers
Publikationsdato2015
Sider115-124
Kapitel7
ISBN (Trykt)978-1-63483-421-6
ISBN (Elektronisk)978-1-63483-463-6
StatusUdgivet - 2015

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